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Will you play another Recruitment Mafia?
Yes! No matter what, it's fun!  82%
ZRFTS (2), DisgruntledPorcupine (3), Dom (4), Juliets Coffee (5), S~V~S (8), nutelLA (9), Kylemii (10), Turnip Head (11), Flyin' High (12), Typhoony (13), AceofSpaces (14), Tranq (15), Roxy (16), Epignosis (17), Bea (18), Canucklehead (19), Sorsha (20), Lorab (21)
 82%  [ 18 ]
No! I'm sick of BR/LC Games!  5%
rabbit8 (22)
 5%  [ 1 ]
Maybe? Will it be shorter?  14%
Black Rock (1), unfurl (6), Long Con (7)
 14%  [ 3 ]
Total votes : 22

Author Message
 Post subject: Recruitment Mafia III - The Rising Darkness - End Game!
PostPosted: Thu Apr 10, 2014 9:40 pm 
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Joined: Mon Aug 17, 2009 12:00 am
Posts: 2729
Location: Canada
Highscores: 62
Gender: Female
Game Status: Ready to play!
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Players


aapje - Lynched Day 11 - The Sin Collector
AceofSpaces - Killed Night 12 by Team Ultramorph Never Happened - Killed by Beelzebub Day 14
Bea - Lynched Day 1 - The Siren - Rezzed Night 3 - Lynched Day 18 - Beelzebub
Boogs - Lynched Day 6 - The Spider
Bree - Replaced Night 8
Chris - Died Night 6 - By The Hunger - Rezzed 7 - Killed Night 8 by Team Ultramorph
DFaraday
DharmaHelper - Lynched Day 4 - The Scribe - Rezzed Night 6 - Lynched Day 9 - The Scribe
DisgruntledPorcupine - Winner!
Dom - Lynched Day 10 - The One That Does Not Take Sides - He did Not Take A Side
Enrique15 - Replaced Night 4 by Flyin High
Epignosis - Killed Night 9 by Beelzebub
Flyin' High - Killed Night 1 by Creeping Death - Replaced in Night 4 - Killed Night 9 by Creeping Death
Juliets Coffee - Killed Night 13 by ???
Kylemii - Killed Night 16 by Team Ultramorph
LentLives! - Lynched Day 17 - The Follower
Lorab - Killed Nigh 6 - by The Ultramorph team
Matahari - Winner!
MichelleCS - Replaced Night 3
nutelLA - Killed Night 11 by Beelzebub
reywaS - Replaced Day 5
Roxy - Lynched Day 5 - The Ultramorph
Sorsha - Lynched Day 19 - The Protector
S~V~S - Killed Night 2 by Ultramorph - Replaced In Day 5 - Lynched Day 8 - Creeping Death
Timmer - Lynched Day 2 - Shieldbearer - Rezzed Day 6 - Lynched Day 7 - Still the same unrecruited
Tranq - Killed Night 7 - By Creeping Death
Turnip Head
Typhoony - Winner! - Replaced MichelleCS Night 3 - Killed Night 11 by Creeping Death - rezzed night 14
Unfurl - Killed Night 15 by Beelzebub
Vompatti - Lynched Day 3 - Juggernaut
Zelda - Lynched Day 13 - The Poisoner
ZRFTS - Killed Night 5 by Beelzebub - Replaced in Night 8 - Lynched Day 15 - The Detective


3 Alive
28 Dead

EPIC CHALLENGES

Each role will have an Epic Challenge to complete. If they can, throughout the course of the game, complete this Challenge, they will have their role enhanced, gaining additional powers and/or abilities.

Contests/Prizes

This is how you can learn secrets. We will have several contests for recruitments and secrets revealed.

Rules

In this game the number one rule will be that you are NOT allowed to share your Epic Challenge. Epic Challenges are an individual thing and no one can receive help with them. They are not even allowed to be shared with BTSC teammates.

The second rule is to help with the first rule. All BTSC will be assigned by us. You are only allowed to communicate in BTSC they way we assign it. If something comes up and you need to communicate a different way you need to contact us.

Role PM’s are not to be posted in thread or BTSC.

We discourage all role hints. In this game role hints mean nothing to your alignment so you better keep it to yourself.

Be nice. Do I need to elaborate?

Any questions should be directed to both hosts. All night PM’s should also be directed to both of us.

If you are silenced we would like you to keep with the spirit of the game and refrain from posting in the mini-chat or other places to make it obvious you were silenced. No starting out the day saying "hello, I have not been silenced" either. This is strictly enforced.

This is Recruitment Mafia, anything goes. Our word is final, don’t whine to LC cause BR said no.

Recruitments

As with the first two games there will be several ways to recruit. There is no obvious schedule to the players, only the schedule we have. Some recruitments will be chosen players by the leaders. Some will be Public recruitments in which we post a contest to win your recruitment judged by the applicable team.

Length of Days and Nights
Days are 48 hours, Day Zero is 24. All Night PM’s are due 23 hours after day ends, unless otherwise stated by us in the thread. Nights are still 24 hours long. LC is still doing the writing so…. we’ll try to stay on schedule…



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 9:41 pm 
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Highscores: 62
Gender: Female
Game Status: Ready to play!
ROLES

In Recruitment Mafia III, nearly all players begin with a neutral but Civvie-aligned role. Throughout the game, players will be recruited to the Civvie Team or one of the Baddie Teams, and, once recruited, they will assume the Win Conditions of their team. The recruitment decisions are made by the the Team Leaders of each team.

Kills by the Baddie Teams will carried out by a team member chosen by the Team Leader. Team members may be chosen as the killer multiple times in a row. To roleblock a kill, one must target the chosen killer.

Team Leaders

Serenity the Technomagus
Serenity the Technomagus is the Civvie Leader, and is responsible for recruiting players to the Civvie Team. Serenity will generally be unaware of who exactly has been recruited, as she will recruit through various ways that obscure the identity of the recruited player. This is necessary in order to avoid a Super Civvie Team, a group of confirmed Civvies vouching for each other and dominating the game.

Can’t be lynched unless she has unanimous vote by non BTSC players. If she recruits The Angel she gets automatic BTSC. She will only get BTSC with up to three players. She can choose recruited players to share BTSC with. Has to be night killed three times before she will die.

EPIC CHALLENGE: Eliminate the baddie leaders. When this is achieved, then every lynch vote you cast becomes three.

Creeping Death

Appears as a cloud of darkness in its natural form, but disguises itself as human. Each night, Creeping Death can protect itself from harm, kill someone, or take over a player’s actions.

EPIC CHALLENGE: Marks five people for death at the beginning of the game. He may not kill them with his team’s nightkill, the challenge will be completed when they are all dead. When this happens, he may use two of his powers each night instead of one.

The Ultramorph

The killer who absorbs the powers of the players his team kills. Powers are one time uses.

EPIC CHALLENGE: When he absorbs 5 civvie powers then his powers become multi-usable.

???
Beelzebub: Super Secret

Dispersed into the Lifeforce, Beelzebub held on to his core self. The first lynched will gain control of the mysterious entity that will be able to post and interact with the thread. The more quotes that the entity can get, the closer it becomes to resolving itself into a real being, remembering itself as Beelzebub.

When you have reached 20 quotes, you will be resurrected and given the secret Beelzebub role, and will start recruiting. One recruit right away on resurrection.

EPIC CHALLENGE: After you have recruited 4 people you must then try to get another 10 quotes agreeing with what you have said. You must PM the hosts these quotes and we will then verify what counts. When this is completed you will get 2 extra kills to use whenever and each of your team members will be able to use their powers double one night, you will choose the night and PM the hosts.






Recruits

The Shieldbearer

The first power targeting this player each night will be randomly deflected to another player. The shield will then disperse, leaving him vulnerable to other powers for the rest of the night.

EPIC CHALLENGE: Must be targeted three nights in a row, after that he deflects every other lynch vote on him to a player of his choice.

The Detective

The Detective will investigate a player each night. He will find out what their alignment is.

EPIC CHALLENGE: Find three people on the same team, and you become a role-and-team checker.


The Protector

Will protect one person per night. The person then can’t be lynched the next day. Once in the game the protector can protect three people.

EPIC CHALLENGE: If you protect 3 people that are targeted for a kill, you gain two automatic protections for yourself.

The Time Keeper

The Time Keeper has been tasked with keeping time in the game. Each night the Time Keeper will submit a list of living players and how many times they have missed the vote. The Time Keeper will then receive punishments to disperse. The time keeper will also start with one “end day early”.

EPIC CHALLENGE: If a player receives 3 punishments you may take over that players role for the night/day.

The Scribe

The Scribe will keep records of the game’s storyline, submitting them to the hosts each phase for various powers and protections. The Scribe will continue even after death, and earn a resurrection at the time of their choosing within three days after their death.

EPIC CHALLENGE: If the Scribe can predict three lynches or night kills (does not have to say which team) they will gain complete protection from night kills. If they are recruited to a team they can’t predict their team kills.

The Hunger

You think you know him... guess again. Targets a player each night. The Hunger controls your suspicions. You can’t let on that you have been hungered or The Hunger will consume you. If you can’t get that person killed within three days then you will be consumed (killed, if Serenity is chosen then it will not happen appear to be blocked). Can not be recruited by civvies.
EPIC CHALLENGE: If The Hunger consumes two people they will be able to target two people a night.


The Chameleon

Each night, The Chameleon will choose a player to copy. Any powers targeting that player will target The Chameleon instead. Powers targeting the Chameleon while they are successfully copying someone will fail.

EPIC CHALLENGE: If you successfully target all three team leaders you will gain the power to use the players role while copying them.

The Paralyzer

Each night, The Paralyzer will target one player, who will be silenced and unable to vote on the following day.

EPIC CHALLENGE: A paralyzed player must be lynched. When you complete your Epic Challenge, you may force the paralyzed player to vote for who you want

The Trickster

This little guy has many tricks up his sleeve. The player will be given a list of tricks they can use to manipulate the game. Each trick will be used once before any can be repeated.

Possible Tricks:
Send a message to a player through the host. Cannot out yourself.
Block one player
Curse one player
Extra vote
Negative vote
Receive one piece of info from the host
Protect a player
Switch a lynch (one time use, don’t need to use for recycle)


EPIC CHALLENGE: After you have used each power once you have completed your Epic Challenge. If your Epic Challenge is complete you don’t have to wait for your list to be recycled and use the powers at will. Cannot switch a lynch more than once.

The Judge

At all lynches the judge will preside. The players are encouraged to state their case to the judge. The judge has the power to stop two lynches and switch another. If The Judge switches the lynch to Serenity the Technomagus, he will be lynched in her place.

EPIC CHALLENGE: Must join the Civvie team and dispense Civvie Justice with two out of three power usages. If he does, he becomes unlynchable.

The Challenger

Each night, The Challenger will challenge someone who is not on their team to an Arcade Game. If The Challenger wins, the target is roleblocked and cursed in the manner of The Challenger’s choosing. If the target wins, their vote will be doubled for the next lynch. If the target does not follow their curse then you will be able to punish them, within limits. You can’t kill them, but you can roleblock, silence, add extra votes, etc.

EPIC CHALLENGE: Win five challenges in a row. If you do, you may challenge a person each Night and Day. You may pick one person to enter a Death Match Challenge, where losing means death for the target

The Shadow

The Shadow sneaks around, basically unseen. The Shadow cannot be seen by any trackers or the Oracle, and cannot be checked in any way. The Shadow will escape the first NK attempt on his life. The Shadow will also only be lynched if he wins the vote by more than four votes.

EPIC CHALLENGE: If the Shadow survives two lynches, the Shadow becomes unkillable at night.

The Magician

With a little magic in the air, anything’s possible. The magician will be given a list of spells or potions. She won’t be told what they do but with a little creative thinking I am sure he can imagine.
Lie detecting spell.
Protection Spell
Killer limiting spell
Lynch altering spell (odd people doubled, even people 0’d)
Dispel evil (dehunger, poisoned, cursed)
Rainbow Spell (post in colour order of rainbow) if doesn’t happen Magician chooses punishment
Curse Spell (Magician chooses curse)
Temp BTSC (chooses two people to cast spell on)
Apparition (gives info)
Telephone message (starts with magician sends to 10 random people in order. Each person changes at least one word up to two words.)


EPIC CHALLENGE: There is a secret in your spellbook. If you find it you will be able to make your own spells and your Epic Challenge will be complete.

The Poisoner

The Poisoner poisons one person per night, that person starts the next lynch with plus one vote cumulative.. ie day two one vote, day three two votes etc. If the poisoned player is protected they will be cured.

EPIC CHALLENGE: Kill someone with poison. If you do then you will be able to instantly kill your next target. Everytime you kill someone with poison after that you will gain an instant kill.

The Musketeers

Three players that have BTSC. How long can they trust each other? One can add 2 votes, one can subtract 2, and one has votes on him cut by half.

EPIC CHALLENGE: Each must be recruited, and outlive the rest of their team. If this happens, the Musketeers will reunite as their own team, with a win condition of survival.

The One That Does Not Take Sides

Can win with any team, no matter what her recruitment is. May be recruited even while on a team. Retains BTSC with all teams he joins.

EPIC CHALLENGE: Must join all teams. If he does, he goes rogue and his win condition is merely survival. He gains one automatic lynch protect and kills every night.

The Oracle

Can post a message in the thread each night. Twice in the game, she can see everything that happens in the night, and write it into her post. Once in the game, he can switch the targets of all powers he sees.

EPIC CHALLENGE: If he looks at the night and he is targeted for something then he will be able to block it and will gain the power to switch targets a second night.

The Follower

Follows a player each night, seeing who they target. Once in the game, he may choose to block that person

EPIC CHALLENGE: If he can target someone who is targeting him, he can avoid negative results and know their role.

The Angel

The Angel can resurrect a player twice in the game - one that has been lynched, and one that has been night-killed. If The Angel has not resurrected anyone, then she will auto-resurrect.

EPIC CHALLENGE: At the beginning of the game mark 5 people to be alive after night 5 if they are all still alive you will gain the power to gain another rez and can be auto-rez no matter if you used one or not.

The Juggernaut

The Juggernaut will bash into a player each night, role blocking them. He also blocks every third vote cast against him.

EPIC CHALLENGE: If he blocks a kill on him or his team then he will gain the ability to role block two players a night.

The Monkey

Each night The Monkey switches three targets’ powers.

EPIC CHALLENGE: If The Monkey saves their own life by switching a kill away from themselves then he/she will also be able to switch up to two target players votes in any lynch.

The Siren

Each night, she captures someone’s heart. That player may not target the Siren with any negative effects for the following two nights. If she captures the heart of the “super secret role” then she will join his team.

EPIC CHALLENGE: If she captures the heart of all three team leaders she will then steal two peoples hearts. These two players can never target her again

The Coupler

Each night, he chooses two players to link. Whatever happens to one player happens to the other player. Some exceptions will apply.

EPIC CHALLENGE: If he links two baddie leaders he will then be able to link three players together.

The Spider

Each night, The Spider defines a web based on thread conversation. If a player falls into the web The Spider will choose if those players’ votes count that day.

EPIC CHALLENGE: If The Spider catches 7 people in the web then he will be able to decide which player gets lynched that day. If The Spider is recruited to a baddie team then his teammates don’t count as the players caught in the web.

The Sin Collector

Each night, The Sin Collector will target a player. If that player is targeted he will collect a Sin. Sins will charge The Sin Collector's powers.
List of Powers from Collected Sins
1. Add an extra vote
2. Minus 2 votes from a lynch
3. Deflect every other vote off of you randomly for one lynch
4. Choose a secret to learn
5. One role block
6. Each of your team members votes count for three in one lynch.
7. One lynch switch
8. One auto NK protect for team. (first person on team targeted uses it up)
9. One kill to use
10. Immunity (could be lynch or NK depending on team)


EPIC CHALLENGE: If you can target someone who has three other targeters on them then you will achieve your Epic Challenge. You will then be able to see who the Sinners are.

The Champion

Can only be recruited to the Civvie team. Once recruited, he will start killing the night he is recruited and every other night after that. His kills will fail on recruited civvies.

EPIC CHALLENGE: If you successfully kill a baddie leader then you will start killing every night

The Nesting Doll

Chooses a position each night, 5 positions. Each position has to be used before they can be used again.
Position 1: Protected from Technomagus kill, also protects another player from a kill.
Position 2: Protected from Creeping Death’s kill, also deflects the kill from her to a random player also chooses another player to deflect a power from them.
Position 3: Protected from Ultramorph’s kill, also absorbs the same power as the Ultramorph and also chooses another player to absorb a power from.
Position 4: Protected from the Super Secret kill, also their vote counts as two the next day and also chooses another player’s vote to count as two.
Position 5: Protected from all kills, also takes two people off the next lynch poll.


EPIC CHALLENGE: If you are successfully able to avoid three kills on yourself you will then complete you Epic Challenge and gain a sixth position.
The Sixth Position: You will be able to choose which powers used on you to deflect that night.

Win Conditions:

Serenity the Technomagus and team: Eliminate the baddies
Creeping Death and team: Eliminate the civs and other baddies
The Ultramorph and team: Eliminate the civs and other baddies
Beelzebub and Team: Must survive you all! Which is the same as the other win conditions... :blushing:



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 9:48 pm 
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Joined: Mon Aug 17, 2009 12:00 am
Posts: 2729
Location: Canada
Highscores: 62
Gender: Female
Game Status: Ready to play!
The Story So Far...
The Beginning
Plan of Action - Day Zero
The Coming Storm - Night Zero
Songs Unsung - Day One Lynch
Puppets of the Dark One - Night One
Web of Misunderstanding - Day Two Lynch
Fractured Truce - Night Two
Nightmare - Day Three Lynch
The Eye of the Storm - Night Three
The Power of Words - Day Four Lynch
A Night of Quiet Contemplation - Night Four
Death of an Old Friend - Day Five Lynch
A New Threat - Night Five
Mistaken Identity - Day Six Lynch
A Dark Page In History - Night Six
Resurrection Complications - Day Seven Lynch
Erlatz The Benevolent - Night Seven
A Decisive Blow - Day Eight Lynch
Power Belongs to the Strong - Night Eight
Mistaken Identity - Day Nine Lynch
The Deaths Come Fast and Hard - Night Nine
Just Politics - Day Ten Lynch
Silent Night - Night Ten
Unforgiven - Day Eleven Lynch
Deadly Decisions - Night Eleven
Long Con Has Perished - Day Twelve Lynch
Key to the Future - Night Twelve
Venom - Day Thirteen Lynch
Unlikely Allies - Night Thirteen
Justice, Interrupted? - Day Fourteen Lynch
Day Fourteen Kill
Visions of the Past and Present - Night Fourteen
Zelda's Revenge - Day Fifteen Lynch
Mortal Combat - Night Fifteen
Shadows in the Stream - Day Sixteen Lynch
Darkness Banished - Night Sixteen
Bait and Switch - Day Seventeen Lynch
Map of an Insane Mind - Night Seventeen
The Eye of The Watcher Closes Day Eighteen Lynch
A Quiet Summer Evening - Night Eighteen
Sometimes You Can Do Everything Right... - Day Nineteen Lynch
Unlikely Victors - End Game!

The Polls So Far...
Day 0
Day 1 Lynch
Night 1
Day 2 Lynch
Day 3 Lynch
Night 3
Day 4 Lynch
Day 5 Lynch
Day 6 Lynch
Day 7 Lynch
Day 8 Lynch
Day 9 Lynch
Day 10 Lynch
Night 10
Day 11 Lynch
Day 12 Lynch
Night 12
Day 13 Lynch
Day 14 Lynch
Night 14 Timer Poll
Day 15 Lynch
Night 15 24 Hour Poll
Day 16 Lynch
Day 17 Lynch
Day 18 Lynch
Day 19 Lynch

The Oracle So Far...
Night 0
Night 1
Night 2
Night 3
Night 4
Night 5
Night 6
Night 7
Night 8
Night 9
Night 9
Night 10
Night 11

The Scribe

Day 0
Day 1 & 2
Day 3 & 4
Day 5 & 6
Day 7, 8, & 9

End Game Things of Note

Players roles and alignment
Roles Team Alignment



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 10:56 pm 
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Posts: 5008
Location: Canada
Highscores: 30
Gender: Masculine
Game Status: Playing already
Many centuries had passed since the Revolution, when Erlatz the Conqueror was defeated, ushering in a new era of peace for the good people of the world, a renaissance of spiritual enlightenment and technological advancement. Serenity the Luminarch ruled benevolently, admired and adored by all. Both the spiritual and political leader of the civilized world, her connection to the Lifeforce maintained her sacred power, and ensured the world's continuing prosperity.

And wherever light shines, shadows are created. From the deepest of these shadows, the Creeping Death formed slowly, gathering power from the weakness and doubt hidden in the darkest corners of the peoples' souls. Eventually, the Creeping Death had absorbed enough evil to gain a powerful foothold in the world, and set in motion a malevolent plan.

Serenity, sensing the growing darkness, gathered her most trusted enforcers and moved to engage the malignant source. Unprepared for the power of the Creeping Death, she attacked the beast, confident in the power of her connection to the Lifeforce. The Creeping Death lashed out, striking a blow to her core essence.

Serenity fell, and was taken back to her inner sanctum, an infectious darkness growing in her heart. When spiritual healing rituals failed and traditional medicines proved useless, her most trusted adviser turned to Anton Cerberus, the realm's foremost scientific genius, in a desperate search for another solution. Anton constructed a process to employ focused radiation and experimental nanotechnology to isolate and destroy the evil that festered within the Luminarch.

As soon as it was ready, Serenity was placed within the chamber, and the process began. Anton oversaw the entire process personally, maintaining a close eye on the progress of the experimental procedure. As the nanotechnology flowed into Serenity's core, the darkness fought back. Serenity began to convulse, the conflict within her tearing her apart. Anton rushed into the chamber to extract her from the process, and a radiation surge flared, cutting all power to the chamber and the entire building.

Tentatively, Serenity's advisers came into the chamber. Before their eyes, Serenity rose up, reborn, and they saw the technology flowing within each part of her being. "The darkness within me has been purged," she spoke, her voice resonating electronically. She rose up, glowing with new light, and was declared the Technomagus, the perfect union of the sacred and the technological.

* * * * *


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“What is his condition?”

The team of doctors who stood around Anton Cerberus’ bed looked up in unison at the sound of the harmonically resonant voice of Serenity the Technomagus, her skin glowing softly in the room’s dim light as she entered.

The head surgeon shook his head as he met her gaze. “Still no change… he’s been totally unresponsive since the incident.” He looked down at the charts, flipping through the pages of data. “His radiation levels are near-toxic, there’s unconnected nanobots running their own programs within his system, and… there’s something else.”

Serenity stepped forward gracefully, as if gliding across the room, and placed a hand on Anton’s chest. The doctor continued, “There’s something inside him that we can’t isolate. It shows up on the sensors, and then it disappears. It’s…” he paused, unable to find the right words. “It’s like a darkness. And it almost seems… alive. We need further testing to try and determine the source of the darkness to decide on a course of action.”

Serenity closed her eyes and nodded slowly. “I can feel it within him. Please keep me informed about any changes to his condition.”

She leaned forward and kissed Anton’s forehead, whispering into his ear. “Gods be with you, my friend. You would not be here, but for my folly.”

* * * * *


It was past midnight when the nurse entered Anton’s room to check on him. She glanced at the machines that were hooked up to him, monitoring his vital signs. No change. She began to record the readouts, her mind wandering to her upcoming audition. She had been practicing her chosen piano piece, Symmetry at Dusk, for months, and the tune was rarely far from her mind.

Finishing her notes, she turned to leave, and was startled to see Anton’s eyes open, regarding her calmly. “D… Doctor Cerberus!” she stammered. “You’re awake! Hold on, I need to get-”

“Wait,” he said, holding up a hand, his voice still weak. “Come closer. What’s your name?”

“I’m Nurse Dabru, I’m the overnight nurse. Let me just-”

“No no,” Anton interrupted, “Your first name.”

She furrowed her brow, taking a step toward him. “My name is Ri’ella… Doctor Cerberus, how do you feel? You were in a serious accident.”

“Ri’ella… that’s a nice name.”

“Doctor Cerberus, I really have to go and tell the doctor that you’re awake. This is-”

She was cut short as he grabbed her by the wrist. “What’s your hurry, Ri’ella?” She looked down in growing horror as his fingers stretched and twisted, tightening his grip. Beneath his gown, she could see his torso writhing and twisting, and his eyes had turned a solid milky white.

She tried to pull away, but his grip was too tight. “D… Doctor Cerberus, please-”

He grinned. “I want to get to know you better, Ri’ella.”

Her screams echoed through the corridors of the hospital, before fading off in a choking gasp. The commotion quickly brought others to the room, and they stood in shock at the gruesome scene. Nurse Dabru lay on the floor, her entire body emaciated and drained of life. The instruments that had been monitoring Doctor Cerberus’ vital signs were smashed, sparking and spewing smoke, and he was nowhere to be seen.

* * * * *


Serenity could hear the gentle sound of music echoing out the the old theatre as she approached, confirming her theory of where she might find her old friend. Not many people came to this area since the giant blaze had ravaged this block a few years back. The theatre, though decrepit and scorched, still stood.

She stepped over some fallen beams and through the grand entryway, and began down the stairs toward the piano and its player. “Symmetry at Dusk,” she said softly. “One of my favourite pieces. I didn’t know you played.”

Cerberus spoke without looking back, and kept playing. “It’s a skill I recently… acquired. I guess you could say that I’ve been making some changes lately.”

“I thought I might find you here, Anton.” She regarded him with sympathetic concern. “Danica loved this place more than anything.”

His fingers hit a wrong note, and his playing faltered. He closed his eyes and lowered his head. “Yes, she did. We both did.” He looked toward the shattered stage. “It was her opening night, the night of…” He looked at Serenity, and her eyes widened when she saw his condition. His eyes were still milky white, and his skin hung loose on his bones, which seemed slightly twisted and warped.

“Serenity,” he continued, “the treatment worked, didn’t it? You… you’re all right. I hear they call you the Technomagus now.”

“Oh Anton,” she looked at him sadly. “You need to come back to the hospital. You need help, you’re not well.”

He laughed. “What are you talking about? I feel better than ever!”

Her brow furrowed. “Anton, there’s something inside of you, and it might be the same thing you helped get out of me. You’re not the same as you were… you - you killed that nurse-”

“I’m not the same as I was!” he snapped, standing suddenly and turning to her, knocking the piano bench down behind him. “I told you, I’m better!!” As he spoke, fleshy tentacles burst forth from his chest, lashing forward and encircling her wrist as she held up her arms in shocked defense.

They both froze, Serenity searching intently for hope on Dr Cerberus’ face, but all she could see was anger and confusion; he clearly had not expected the tentacles, but his fists remained clenched and his breathing heavy.

A low and ominous laughter echoed through the theatre, and as Serenity and Dr Cerberus looked toward the piano, a darkness spilled slowly out from within, an inky wave which turned all the white keys black. The tentacles relaxed, releasing Serenity’s wrist and retracting back into his chest as the shadows coalesced above the piano.

A pair of red eyes formed above an evil red grin within the living shadow, and Creeping Death began to speak. “Don’t stop now, my son… your rage gives you power.”

“You!” cried Serenity, her technological skin flaring with light as her hair began to float around her in a low halo from the holy power that surged through her veins. “You are the cause of all this! Foul beast, I will cleanse you from this place!”

A shadow quickly lashed out, grabbing the fallen piano bench and hurling it at the Technomagus. She stood resolute, and the bench shattered to pieces inches from impact, splintering around her without a single piece touching her.

“Stop it!” cried Anton angrily, lashing out with both arms toward the shadow, extending them into whipping tentacles that flailed within the darkness without finding any solid purchase.

Creeping Death laughed again. “Yes, embrace me, my son. I am… so proud of you!”

“Stop saying that!” snarled Anton. “I am no son of yours!”

“Oh no?” Creeping Death narrowed its eyes. “I planted the seed which gestated inside your mother until it came forth and you were born, recreated with new power and purpose!”

“My mother…?” Anton looked at Serenity, who glared balefully at the cloud of darkness before them. “That’s insane, you are nothing but a disease, a cancer within me!”

Creeping Death just laughed, a low and mocking chuckle, as it receded into the shadows and was gone.

Anton hung his head and closed his eyes. “You should go.”

Serenity touched his arm. “You should come with me. Please, you need-”

“What I need,” he cut her off, “Is to find that thing and destroy it for good!” He shrugged her hand away. “I will build my own army, and hunt that demon down wherever it hides!”

“We can work together,” pleaded Serenity. “Just return with me, and we-”

“I can’t trust myself. I - I might hurt someone. I’m going to hurt someone.” He looked desperately at Serenity. “I might hurt you. I can’t control this thing inside of me. Just…. just stay out of my way, and I will end this one way or another!”

Serenity reached out to him again. “Anton, please…”

“Don’t call me that!” He turned away from her. “That’s… that’s not who I am anymore. I have changed… morphed… into something new. Something superior.” He looked into her eyes. “You can call me The Ultramorph.”

“No, we have to-”

“GO!!” He cried, and his body exploded into fleshy tentacles, grasping out in every direction, grabbing pillars and rafters. Serenity backed away as he began to pull the theatre down around them, screaming in rage. “GO!!!”

Serenity leapt away as a large beam toppled down where she had stood, and fled from the theatre as the friend she once knew descended into madness.

* * * * *


Chief Advisor Tenquist was looking over reports that were coming in from all over the city. People had been attacked by an unknown entity, and they were looking for help, looking for answers.

He was caught off guard when the Technomagus strode into the room, brushing past him and knocking the reports to the ground. If she noticed, she made no sign of it, and she continued to her throne and sat, looking troubled.

Tenquist knelt to gather the fallen papers, and tentatively queried, “Technomagus?”

“Gather the Council. There is a war coming, and we must prepare. I have met with Dr. Cerberus, and it is clear to me that we are entering a time of great struggle.” Serenity looked to the sky and mouthed a quiet prayer.

* * * * *


The game has begun! This is Day Zero. There is a poll which everyone should cast a vote in. The fate of the realm may depend on it. Help the Council decide the best way to move forward.



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 10:59 pm 
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You may now begin posting!



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:01 pm 
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FIRST LOL



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:30 pm 
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FIRST LOL


So you came first.

Most women I know don't find that amusing.



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:34 pm 
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FIRST LOL


So you came first.

Most women I know don't find that amusing.


Lmao. I miss Epignosis' humor. Hiya everyone. :mustache:



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:41 pm 
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Hello everyone :)


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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:42 pm 
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Holy s*it! Great opening post!!!



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:43 pm 
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Friends, Times New Romans, Comic Sans, lend me your ears. I have carefully examined the poll options and will post my analysis and recommendation now:

Declare martial law and mobilize the army

Seems reactionary and excessive at this point in the war. Our people need hope and trust and all that good s*it, not fear and paranoia, these are the weapons of the enemy.

Seek answers spiritually through the Lifeforce

This seems like a plausible strategy, except that we have no way of knowing the extent of the corruption caused by the Creeping Death. If what it claims is true and the Ultramorph is it's sick creation, the lifeforce may be compromised.

Gather powerful individuals with special talents as a surgical strike force
The last time we did this, Serenity almost paid the ultimate price.

Utilize the scientific community to find a way to track Creeping Death
Science not only saved Serenity the Technomagus, but it also made her more powerful in the process. If we are going to defeat the creeping death, scientific pursuits seem to be in my opinion the best way to do so. Information is power. If we can track the Creeping Death, we can formulate attack plans, predict its movements, and discover what it is planning.

So my vote is going to the scientific community.



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:45 pm 
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game begin! :D



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:47 pm 
Mafioso
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Friends, Times New Romans, Comic Sans, lend me your ears. I have carefully examined the poll options and will post my analysis and recommendation now:

Declare martial law and mobilize the army

Seems reactionary and excessive at this point in the war. Our people need hope and trust and all that good s*it, not fear and paranoia, these are the weapons of the enemy.

Seek answers spiritually through the Lifeforce

This seems like a plausible strategy, except that we have no way of knowing the extent of the corruption caused by the Creeping Death. If what it claims is true and the Ultramorph is it's sick creation, the lifeforce may be compromised.

Gather powerful individuals with special talents as a surgical strike force
The last time we did this, Serenity almost paid the ultimate price.

Utilize the scientific community to find a way to track Creeping Death
Science not only saved Serenity the Technomagus, but it also made her more powerful in the process. If we are going to defeat the creeping death, scientific pursuits seem to be in my opinion the best way to do so. Information is power. If we can track the Creeping Death, we can formulate attack plans, predict its movements, and discover what it is planning.

So my vote is going to the scientific community.


You lost me at "Friends." :suspicious:



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:49 pm 
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Friends, Times New Romans, Comic Sans, lend me your ears. I have carefully examined the poll options and will post my analysis and recommendation now:

Declare martial law and mobilize the army

Seems reactionary and excessive at this point in the war. Our people need hope and trust and all that good s*it, not fear and paranoia, these are the weapons of the enemy.

Seek answers spiritually through the Lifeforce

This seems like a plausible strategy, except that we have no way of knowing the extent of the corruption caused by the Creeping Death. If what it claims is true and the Ultramorph is it's sick creation, the lifeforce may be compromised.

Gather powerful individuals with special talents as a surgical strike force
The last time we did this, Serenity almost paid the ultimate price.

The list of grievances SVS is going to have with your playstyle this game is going to be almost as entertaining as the game itself.
Utilize the scientific community to find a way to track Creeping Death
Science not only saved Serenity the Technomagus, but it also made her more powerful in the process. If we are going to defeat the creeping death, scientific pursuits seem to be in my opinion the best way to do so. Information is power. If we can track the Creeping Death, we can formulate attack plans, predict its movements, and discover what it is planning.

So my vote is going to the scientific community.


You lost me at "Friends." :suspicious:



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:50 pm 
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Friends, Times New Romans, Comic Sans, lend me your ears. I have carefully examined the poll options and will post my analysis and recommendation now:

Declare martial law and mobilize the army

Seems reactionary and excessive at this point in the war. Our people need hope and trust and all that good s*it, not fear and paranoia, these are the weapons of the enemy.

Seek answers spiritually through the Lifeforce

This seems like a plausible strategy, except that we have no way of knowing the extent of the corruption caused by the Creeping Death. If what it claims is true and the Ultramorph is it's sick creation, the lifeforce may be compromised.

Gather powerful individuals with special talents as a surgical strike force
The last time we did this, Serenity almost paid the ultimate price.

The list of grievances SVS is going to have with your playstyle this game is going to be almost as entertaining as the game itself.
Utilize the scientific community to find a way to track Creeping Death
Science not only saved Serenity the Technomagus, but it also made her more powerful in the process. If we are going to defeat the creeping death, scientific pursuits seem to be in my opinion the best way to do so. Information is power. If we can track the Creeping Death, we can formulate attack plans, predict its movements, and discover what it is planning.

So my vote is going to the scientific community.


You lost me at "Friends." :suspicious:


The list of grievances SVS is going to have with your playstyle this game is going to be almost as entertaining as the game itself.

Is what that was supposed to say.



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:53 pm 
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Hey everyone! Just here to say hi for now. I have a flight tomorrow morning and I fell way behind in my packing heh. Yay game! I'll be back tomorrow :hibye:


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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Thu Apr 10, 2014 11:58 pm 
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Friends, Times New Romans, Comic Sans, lend me your ears. I have carefully examined the poll options and will post my analysis and recommendation now:

Declare martial law and mobilize the army

Seems reactionary and excessive at this point in the war. Our people need hope and trust and all that good s*it, not fear and paranoia, these are the weapons of the enemy.

Seek answers spiritually through the Lifeforce

This seems like a plausible strategy, except that we have no way of knowing the extent of the corruption caused by the Creeping Death. If what it claims is true and the Ultramorph is it's sick creation, the lifeforce may be compromised.

Gather powerful individuals with special talents as a surgical strike force
The last time we did this, Serenity almost paid the ultimate price.

The list of grievances SVS is going to have with your playstyle this game is going to be almost as entertaining as the game itself.
Utilize the scientific community to find a way to track Creeping Death
Science not only saved Serenity the Technomagus, but it also made her more powerful in the process. If we are going to defeat the creeping death, scientific pursuits seem to be in my opinion the best way to do so. Information is power. If we can track the Creeping Death, we can formulate attack plans, predict its movements, and discover what it is planning.

So my vote is going to the scientific community.


You lost me at "Friends." :suspicious:


The list of grievances SVS is going to have with your playstyle this game is going to be almost as entertaining as the game itself.

Is what that was supposed to say.


As always, I love your style. Nice. :whip:



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:02 am 
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Not so bad yourself there E-Dawg. :mustache:



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:03 am 
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How did serenity almost die last time when that option was chosen?

I agree with no martial law. Not sure between the others though.


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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:05 am 
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How did serenity almost die last time when that option was chosen?

I agree with no martial law. Not sure between the others though.




Serenity, sensing the growing darkness, gathered her most trusted enforcers and moved to engage the malignant source. Unprepared for the power of the Creeping Death, she attacked the beast, confident in the power of her connection to the Lifeforce. The Creeping Death lashed out, striking a blow to her core essence.



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:30 am 
Mafioso
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How did serenity almost die last time when that option was chosen?

I agree with no martial law. Not sure between the others though.




Serenity, sensing the growing darkness, gathered her most trusted enforcers and moved to engage the malignant source. Unprepared for the power of the Creeping Death, she attacked the beast, confident in the power of her connection to the Lifeforce. The Creeping Death lashed out, striking a blow to her core essence.

Ah- I thought you were talking about events from one if the previous games and might have had some thoughts to how that could be avoided if that option was chosen again.


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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:41 am 
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is there anything from the previous 2 games that might be important to know, narrative-wise?



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:47 am 
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is there anything from the previous 2 games that might be important to know, narrative-wise?

No, though there might be references to the previous two games, there will be nothing affecting gameplay you need to know. Pretty sure.



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:52 am 
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thank you :)



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 12:52 am 
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Woot game.

Too tired to really read the opening post--will do tomorrow.

Will throw in that the spirituality answer seems like it would be the least likely that our hosts would choose. Which makes me think they chose it as the best choice, because they're devious like that. But maybe not. Damn host wifom. :feb:


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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 1:18 am 
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Oh man great opening! A few of the options sound positive, and they may be misleading, so it's hard to pinpoint one that sounds best -- though DH's analysis based on the story post seems reasonable. Then again, damn host wifom :p



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 1:22 am 
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:o



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 1:50 am 
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Knowing the hosts, probably all the options are bad, the poll will just determine the flavor of badness. :politegiggle:


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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 2:05 am 
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:feb: Hee hee, well this poll definitely affects things!



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 Post subject: Re: Recruitment Mafia III - The Rising Darkness - Day 0
PostPosted: Fri Apr 11, 2014 2:20 am 
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:hibye:



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